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Two-player D2D interference canceling games

机译:两人D2D干扰消除游戏

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摘要

We investigate a set of non-cooperative radio resource management games in a Gaussian interference channel, where the receivers are equipped with two stage Successive Interference Cancellers (SIC). In these games users decide on their transmission power, rate and Interference Canceling (IC) strategy. A one-shot game, as well as two-stage variants, where either rate, or IC and rate, are decided in the second stage, are considered. We characterize the equilibria of the games and establish a relationship between the equilibria of the one shot and two-stage games. Postponing the rate decision to a second stage stabilizes the game in a region where no pure strategy Nash Equilibrium exists for the one-shot game. Further postponing the IC decision to a second stage stabilizes the game completely, an equilibrium exists in all network configurations. We simulate a 2-pair device-to-device network where these games are used for radio resource management. The regions where the one-shot game is unstable have a considerable probability, leading to a considerable outage probability. By staging the game, such outage can be mitigated, or removed altogether.
机译:我们研究了一组在高斯干扰信道中的非合作无线电资源管理游戏,其中接收机配备了两级连续干扰消除器(SIC)。在这些游戏中,用户可以决定其传输功率,速率和干扰消除(IC)策略。考虑一次射击游戏以及两个阶段的变体,其中在第二阶段中决定费率或IC和费率。我们表征游戏的平衡性,并建立一杆和两阶段游戏的平衡之间的关系。将费率决定推迟到第二阶段,可以在没有单发游戏纳什均衡的纯策略的地区稳定游戏。将IC决策进一步推迟到第二阶段可以完全稳定游戏,所有网络配置中都存在平衡。我们模拟了两对设备到设备的网络,其中这些游戏用于无线电资源管理。单发游戏不稳定的区域具有很大的概率,导致相当大的中断概率。通过对游戏进行分级,可以减少或完全消除此类中断。

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