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Depth map based real time 3D virtual image composition

机译:基于深度地图实时3D虚拟映像组成

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To complete an image, it is needed to go through the process to capture the actual actor's motion and compose it with virtual environment. Due to the excessive cost for production or lack of post-processing technology, however, it is mostly conducted by manual labor. The actor plays his role depending on his own imagination at the virtual chromakey studio, and at that time, he has to move considering the possible collision with or reaction to an object that does not exist. And in the process of composition applying CG, when the actor's motion does not go with the virtual environment, the original image may have to be discarded and it is necessary to remake the film. The current study suggested and realized depth-based real-time 3D virtual image composition system to reduce the ratio of remaking the film, shorten the production time, and lower the production cost. As it is possible to figure out the mutual collision or reaction by composing the virtual background, 3D model, and the actual actor in real time at the site of filming, the actor's wrong position or acting can be corrected right there instantly.
机译:要完成图像,需要通过该过程来捕获实际的演员的运动并用虚拟环境撰写。然而,由于生产的过度成本或缺乏后处理技术,它主要由体力劳动进行。演员根据自己在虚拟的Chromakey Studio上的自己的想象力来扮演他的作用,当时他必须在考虑可能的碰撞或对不存在的物体的反应来移动。并且在应用CG的组合物过程中,当演员的运动不使用虚拟环境时,可能必须丢弃原始图像并且需要重新制止膜。目前的研究建议和实现了基于深度的实时3D虚拟图像组合系统,以降低再制的比例,缩短生产时间,降低生产成本。由于可以通过在拍摄的部位实时构成虚拟背景,3D模型和实际演员来弄清楚相互冲突或反应,因此可以立即纠正actor的错误位置或表演。

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