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Virtual Patients in a Real Clinical Context using Augmented Reality: Impact on Antibiotics Prescription Behaviors

机译:虚拟患者在实际临床背景下使用增强现实:对抗生素处方行为的影响

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The research community has called for the development of effective educational interventions for addressing prescription behaviour since antimicrobial resistance remains a global health issue. Examining the potential to displace the educational process from Personal Computers to Mobile devices, in this paper we investigated a new method of integration of Virtual Patients into Mobile devices with augmented reality technology, enriching the practitioner's education in prescription behavior. Moreover, we also explored which information are critical during the prescription behavior education and we visualized these information on real context with augmented reality technology, simultaneously with a running Virtual Patient's scenario. Following this process, we set the educational frame of experiential knowledge to a mixed (virtual and real) environment.
机译:研究界要求开发有效的教育干预措施,以解决处方行为,因为抗微生物抵抗仍然是全球卫生问题。检查可能将教育过程从个人计算机移到移动设备,在本文中,我们调查了一种新的虚拟患者将虚拟患者集成到具有增强现实技术的移动设备的方法,丰富了从业者的处方行为教育。此外,我们还探讨了在处方行为教育期间哪种信息至关重要,并在具有增强现实技术的实际情况下,与运行虚拟患者的情景同时可视化这些信息。在此过程之后,我们将体验知识的教育框架设置为混合(虚拟和真实)的环境。

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