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A Grassroots Gaming Simulation: The Case of “Crossroad”

机译:基层游戏模拟:“十字路口”的情况

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The author introduces a game, “Crossroad”, which was originally designed as a tabletop exercise to teach disaster preparedness (Kikkawa et al., 2004) and that has been used in an increasing number of fields. In this paper, the author describes the history of the expanding application of this game, focussing especially on the evolution of its rules and content as a result of input from ordinary people who have participated in the game. Through this process, it has become a kind of grassroots gaming simulation tool for the general public. Examination of the development of the game reveals that its simple rules and structure as a frame game have led to its increasing popularity. Indeed, the game is still evolving.
机译:作者介绍了一场比赛,“Crossroad”,最初设计为桌面练习,以教导备灾(Kikkawa等,2004),并且已在越来越多的领域使用。在本文中,提交人描述了这场比赛的扩大应用程序的历史,特别是由于参加了游戏的普通人的投入而侧重于其规则和内容的演变。通过这个过程,它已成为一般公众的基层游戏模拟工具。考察游戏的发展揭示了它作为帧游戏的简单规则和结构导致其越来越受欢迎。实际上,游戏还在不断发展。

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