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Analyzing the Social Dynamics of Non-Player Characters

机译:分析非玩家角色的社会动态

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Much of the current research into artificial intelligence (AI) for computer games has been focused on simple actions performed by the characters in games (such as moving between points or shooting at a target, and other simple strategic actions), or on the overarching structure of the game story. However, we claim that these two separate approaches need to be bridged in order to fully realize the potential of enjoyment in computer games. As such, we have explored the middle ground between the individual action and the story – the type of behavior that occurs in a “scene” within the game. To this end we have established a new model for that can be used to discover in what ways a nonplayer character acts in ways that break the player’s feeling of immersion in the world.
机译:对计算机游戏的人工智能(AI)的大部分研究已经专注于游戏中的角色(例如在目标点或其他简单的战略行动之间移动)或在总体结构之间进行的简单行动游戏故事。然而,我们声称,这两个独立的方法需要弥合,以便充分实现计算机游戏中享受的潜力。因此,我们在个人行动和故事之间探索了中间地面 - 在游戏中的“场景”中发生的行为类型。为此,我们已经建立了一个新模式,可用于发现非游戏人物以违法者沉浸在世界上的方式的方式。

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