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A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment

机译:用于分布式游戏和仿真环境的需求配方的游戏

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ProRail is the owner of a number of high fidelity train traffic simulators for designing and managing the physical rail infrastructure. Gaming simulation is used to support the analysis and redesign of rail management and control processes. The games should use the existing train traffic simulators as much as possible to reduce costs and keep the existing knowledge base and acceptance. Because of their high fidelity level, these simulators lack the more abstract level that is necessary for interaction with humans in a gaming setting. Therefore they need to be adjusted. As there are several simulators to be used and multiple disciplines involved, this is not a trivial task. On the basis of the played Early Decision at Disruptions Game it is examined what requirements need to be fulfilled to make ProRail simulators suitable for use in gaming, in order to maximize profits of the coupling between simulators and games. This paper describes the process followed and provides a refined set of requirements for coupling of simulators for use in management and control games in rail (physical) infrastructures.
机译:Prorail是一些高保真列车流量模拟器的拥有者,用于设计和管理物理轨道基础设施。游戏模拟用于支持轨道管理和控制过程的分析和重新设计。游戏应尽可能使用现有的列车流量模拟器,以降低成本并保持现有的知识库和验收。由于他们的高保真程度高,这些模拟器缺乏与游戏环境中的人类互动所必需的抽象水平。因此,需要调整它们。由于有几个要使用的模拟器和涉及多个学科,这不是一个微不足道的任务。在中断游戏的播放早期决定的基础上,检测需要满足哪些要求,使PRORAIL模拟器适用于游戏,以便最大化模拟器和游戏之间的耦合的利润。本文介绍了该过程,并为模拟器耦合,以便在铁路(物理)基础​​架构中的管理和控制游戏中使用的精致要求。

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