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'Will Use It, Because I Want to Look Cool' A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures

机译:“将使用它,因为我想看起来很酷”使用触摸屏和空中手势的简单计算机交互的比较研究

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The Xbox Kinect and now the Leap Motion Controller have brought about a paradigm shift in the way we interact with computers by making the recognition of 3D gestures affordable. Interfaces now understand natural user interfaces, integrating gestures, voice and various other kinds of multimodal input simultaneously. In this paper we attempted to understand in-air gesturing better. The purpose of the study was to understand differences between touchscreen and in-air gesturing for simple human computer interactions. The comparison of the gestures was done in terms of Muscle effort/fatigue and Frustration, Satisfaction and Enjoyment We have also tried to study the learnability of in-air gesturing. In our research we found that in-air gesturing was significantly superior with respect to muscle effort and fatigue when compared with touchscreens. We also found that in-air gesturing was found to be more fun and preferred because of its "coolness factor". Lastly, in-air gesturing had a rapid learning curve.
机译:Xbox Kinect和现在的Leap Motion Controller通过使我们通过实惠的3D手势识别3D手势来互操作的方式带来了范式的转变。接口现在了解自然用户界面,同时集成手势,语音和各种多模式输入。在本文中,我们试图了解更好的空中手势。该研究的目的是了解触摸屏和空中手势之间的差异,以实现简单的人机相互作用。手势的比较是在肌肉努力/疲劳和挫折,满足和享受方面进行的,我们也试图研究空中手势的可读性。在我们的研究中,我们发现与触摸屏相比,在肌肉努力和疲劳方面显着上升。我们还发现,由于其“凉爽因子”,发现空中手势更有趣,优选。最后,空中打手势快速学习曲线。

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