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Real-time cloth simulation based on improved Verlet algorithm

机译:基于改进VERRET算法的实时布仿真

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Physical model and numerical solver are the basis of current cloth simulation engines. Currently, research in cloth animation has focused on improving realism as well as computation speed. In this paper we present an improved Verlet algorithm which enhances the capabilities of initial one in three aspects. The first one is using 2-level Taylor series as the startup method. The second one is using a more simplified way to obtain the velocity of the particle through approximate substitution. The third one is using Beeman algorithm when the change of force is greater than the threshold value. The experiment results indicate that this approach is efficient and accurate, and can be used in real-time cloth simulation system.
机译:物理模型和数值求解器是当前布料仿真发动机的基础。目前,布艺的研究专注于改善现实主义以及计算速度。在本文中,我们提出了一种改进的法语算法,它在三个方面提高了初始的功能。第一个是使用2级TAYLOR系列作为启动方法。第二个是使用更简化的方式来通过近似替代获得粒子的速度。第三个是在力的变化大于阈值时使用Beeman算法。实验结果表明,这种方法是有效准确的,可用于实时布仿真系统。

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