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Collision detection methods for high-speed virtual simulation objects

机译:高速虚拟仿真对象的碰撞检测方法

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In virtual reality simulation, simulated objects under high-speed motion are easy to occur collision detection omission and inaccurate initial point of collision detection at adjacent discrete time point, considering this problem, collision detection methods of functions motion with time are given, which are based on integration of relative motion and space geometrical operation. Relative motion theory is used to reckon movable coordinates transformation matrix functional equation, perform space curve and geometry intersecting test under new motion path, pre-calculate collision time and initial point of collision, finally move and transform this collision point back to system coordinate space and achieve collision position under motion state. This method can effectively and accurately detect the problem of collision under high-speed motion.
机译:在虚拟现实模拟中,在高速运动下的模拟对象易于发生碰撞检测省略和在相邻的离散时间点处的碰撞检测的不准确点,考虑到这个问题,给出了时间运动的碰撞检测方法,其是基于时间的关于相对运动与空间几何操作的集成。相对运动理论用于估计可移​​动坐标变换矩阵函数方程,在新的运动路径下执行空间曲线和几何相交测试,预先计算冲突时间和初始碰撞点,最后移动并将该碰撞点转换回系统坐标空间和在运动状态下实现碰撞位置。该方法可以有效准确地检测高速运动下碰撞问题。

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