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LOW ALTITUDE DESCENT SIMULATION FOR AUTONOMOUS LUNAR LANDINGS

机译:自治月球着陆的低空血液仿真

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Future autonomous lunar landers will require robust guidance and navigation systems to safely descend to target landing sites in challenging terrain. Vision or LIDAR based terrain relative navigation can fulfil this role but require extensive testing and tuning so simulating descent scenarios is vital to develop and prove the algorithms and systems. A variety of descent trajectories have been proposed including a low altitude descent which presents a difficult simulation challenge because of the large region of terrain to be modelled. Digital Elevation Models (DEMs) of the lunar surface obtained from previous missions can be used as a basis for terrain models but their resolution needs to be enhanced with synthetic terrain to simulate the full descent. This paper outlines the surface modelling challenges to simulate a low altitude descent sequence and presents a novel, flexible multi-resolution terrain modelling system that can simulate the resolution range of kilometres to centimetres for a surface lander for a variety of descent trajectories. A large area of the Moon is simulated by obtaining the best available DEMs which are then extended into a multi-resolution model through resolution increase and decrease. Low-resolution regions at the outer edge of the model are created by sub-sampling and increasingly higher resolution regions are defined along the simulated descent trajectory with additional synthetic terrain generated by fractal techniques and by adding crater models in realistic diameter and age distributions. The size, position and resolution jumps of the model regions can be specified to optimize the model resolution for the required descent trajectory. Surface patch regions are defined in both high and low-resolution form in a bi-resolution tree to improve performance and avoid over rending issues. The rendering system can traverse the tree to select the most appropriate resolution patch to render based on the depth to the surface. The terrain models are evaluated by applying a feature tracking algorithm to images from a descent sequence to simulate surface relative navigation.
机译:未来的自主月球登陆器需要强大的指导和导航系统,以安全地下降到挑战地形中的着陆地点。基于视野或LIDAR的地形相对导航可以满足此作用,但需要进行广泛的测试和调整,因此模拟血液方案对于开发和证明算法和系统至关重要。已经提出了各种下降轨迹,包括低海拔血统,这是由于待建模的地形区域的大区域呈现困难的模拟挑战。从先前任务中获得的月球表面的数字高度模型(DEMS)可以用作地形模型的基础,但是它们的分辨率需要通过合成地形来增强,以模拟全部下降。本文概述了模拟低空阶段序列的表面建模挑战,并提出了一种新颖的柔性多分辨率地形建模系统,可以模拟几公里的分辨率范围为各种下降轨迹的表面着陆器的厘米。通过获得通过分辨率的增加和减少将其延伸到多分辨率模型中的最佳可用DEM,模拟了大面积的月亮。模型的外边缘处的低分辨率区域由子采样产生,并且越来越高的分辨率区域沿着模拟的下降轨迹定义,其中具有由分形技术产生的附加合成地形,并通过在现实直径和年龄分布中添加火山口模型。可以指定模型区域的大小,位置和分辨率跳转以优化所需血轨的模型分辨率。表面贴片区域以高分辨率形式的高低分辨率形式定义,以提高性能并避免过度的问题。渲染系统可以遍历树以根据表面的深度选择最合适的分辨率修补程序。通过将特征跟踪算法应用于从下降序列来模拟表面相对导航的图像来评估地形模型。

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