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Exploring Tilt-Based Text Input For Mobile Devices With Teenagers

机译:探索带青少年移动设备的基于倾斜的文本输入

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Most modern tablet devices and phones include tilt-based sensing but to-date tilt is primarily used either for input with games or for detecting screen orientation. This paper presents the results of an experiment with teenage users to explore a new tilt-based input technique on mobile devices intended for text entry. The experiment considered the independent variables grip (one-handed, two-handed) and mobility (sitting, walking) with 4 conditions. The study involved 52 participants aged 11-16 carrying out multiple target selection tasks in each condition. Performance metrics derived from the data collected during the study revealed interesting quantitative findings, with the optimal condition being sitting using a two-handed grip. While walking, task completion time was 22.1% longer and error rates were 63.9% higher, compared to sitting. Error rate were 31.4% lower using a two-handed grip, compared to a one-handed grip. Qualitative results revealed a highly positive response to target selection performed using the method described here. This paper highlights the potential value of tilt as a technique for text input for teenage users.
机译:大多数现代平板电脑设备和手机包括基于倾斜的传感,但到目前为止倾斜主要用于输入与游戏输入或用于检测屏幕方向。本文介绍了与青少年用户进行实验的结果,以探索用于文本输入的移动设备上的新型输入技术。实验被认为是独立变量抓住(单手,双手)和移动(坐着,行走),有4条条件。该研究涉及在每个条件下执行11-16岁的参与者,在每种情况下执行多个目标选择任务。源自研究期间收集的数据的性能指标揭示了有趣的定量发现,具有使用双手握把的最佳条件。虽然走路时,与坐有相比,任务完成时间为22.1%,速度更高,误差率较高63.9%。与单手握把相比,使用双手握把,错误率为31.4%。定性结果显示了对使用此处描述的方法进行的目标选择的高度阳性响应。本文突出了倾斜的潜在价值作为青少年用户的文本输入技术。

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