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SHAPE AND ALBEDO FROM SHADING (SAfS) FOR PIXEL-LEVEL DEM GENERATION FROM MONOCULAR IMAGES CONSTRAINED BY LOW-RESOLUTION DEM

机译:来自阴影(SAF)的形状和反玻璃,用于从低分辨率DEM限制的单眼图像产生的像素级DEM

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Lunar topographic information, e.g., lunar DEM (Digital Elevation Model), is very important for lunar exploration missions and scientific research. Lunar DEMs are typically generated from photogrammetric image processing or laser altimetry, of which photogrammetric methods require multiple stereo images of an area. DEMs generated from these methods are usually achieved by various interpolation techniques, leading to interpolation artifacts in the resulting DEM. On the other hand, photometric shape reconstruction, e.g., SfS (Shape from Shading), extensively studied in the field of Computer Vision has been introduced to pixel-level resolution DEM refinement. SfS methods have the ability to reconstruct pixel-wise terrain details that explain a given image of the terrain. If the terrain and its corresponding pixel-wise albedo were to be estimated simultaneously, this is a SAfS (Shape and Albedo from Shading) problem and it will be under-determined without additional information. Previous works show strong statistical regularities in albedo of natural objects, and this is even more logically valid in the case of lunar surface due to its lower surface albedo complexity than the Earth. In this paper we suggest a method that refines a lower-resolution DEM to pixel-level resolution given a monocular image of the coverage with known light source, at the same time we also estimate the corresponding pixel-wise albedo map. We regulate the behaviour of albedo and shape such that the optimized terrain and albedo are the likely solutions that explain the corresponding image. The parameters in the approach are optimized through a kernel-based relaxation framework to gain computational advantages. In this research we experimentally employ the Lunar-Lambertian model for reflectance modelling; the framework of the algorithm is expected to be independent of a specific reflectance model. Experiments are carried out using the monocular images from Lunar Reconnaissance Orbiter (LRO) Narrow Angle Camera (NAC) (0.5 m spatial resolution), constrained by the SELENE and LRO Elevation Model (SLDEM 2015) of 60 m spatial resolution. The results indicate that local details are largely recovered by the algorithm while low frequency topographic consistency is affected by the low-resolution DEM.
机译:月球地形信息,例如Lunar Dem(数字高程模型)对月球勘探任务和科学研究非常重要。月球DEM通常由摄影测量图像处理或激光高度测定法生成,摄影测量方法需要多个区域的立体声图像。由这些方法产生的DEM通常通过各种插值技术实现,导致所得DEM中的插值伪像。另一方面,已经引入了在计算机视野领域中广泛研究的光度形状重建,例如SFS(来自阴影的形状),以像素级分辨率DEM改进。 SFS方法具有重建Pixel-Wise地形细节的能力,该细节解释了地形的给定图像。如果要同时估计地形及其相应的像素,则是估计的,这是一个SAF(来自阴影的形状和反向)问题,它将在没有其他信息的情况下进行。以前的作品在自然物体的反照官中展示了强烈的统计规则,在月球表面的情况下,由于其较低的表面反向的复杂性而言,这在月球表面的情况下更为逻辑有效。在本文中,我们建议一种方法,该方法将较低分辨率的DEM精炼到像素级分辨率给定具有已知光源的单眼图像,同时我们还估计了相应的像素-Wise的Albedo图。我们规范了Albedo和Shape的行为,使得优化的地形和Albedo是解释相应图像的可能解决方案。方法中的参数通过基于内核的弛豫框架进行优化,以获得计算优势。在本研究中,我们通过实验使用月球兰伯语模型进行反射率建模;算法的框架预计与特定的反射率模型无关。使用来自月球侦察轨道(LRO)窄角相机(NAC)(0.5米空间分辨率)的单眼图像进行的实验,受到60米空间分辨率的eleNE和LRO升降模型(SLDEM 2015)的约束。结果表明,算法在很大程度上恢复了本地细节,而低分辨率DEM的低频地形一致性受到低频率的地形一致性。

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