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Bringing Real-life Practice in Software Project Management Training Through a Simulation-based Serious Game

机译:通过基于模拟的严肃游戏在软件项目管理培训中带来现实生活实践

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Nowadays, we can observe a lack of tools that allow teaching and assessing in Software Project Management in a more real-life way. In this paper, we discuss the need of developing tools to teach in the scope of Software Project Management, and how we can achieve that learners test their knowledge and cover the needed educational objectives, in a risk-free environment through a serious game. Hence, we propose ProDec, a simulation-based serious game to teach and assess in software project management. This tool is an attempt to surpass the limitations found in similar proposals. The paper also maps the stages of the game lifecycle to the levels of Bloom's taxonomy to show how the game helps to achieve different levels of educational objectives.
机译:如今,我们可以观察到缺乏允许在更真实的方式中教学和评估软件项目管理的工具。在本文中,我们讨论了在软件项目管理范围内教学的需要,以及我们如何通过一场严肃的比赛在无风险环境中实现知识并涵盖所需的教育目标。因此,我们提出了一种基于模拟的严肃游戏的Prodec,用于在软件项目管理中教授和评估。此工具是尝试超越类似提案中的局限性。本文还将游戏生命周期的阶段映射到盛开的分类水平,以展示游戏如何有助于实现不同层次的教育目标。

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