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NICH: a preliminary theoretical study on Natural Interaction applied to Cultural Heritage contexts

机译:nich:初步理论研究适用于文化遗产背景的自然相互作用

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Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go beyond the WIMP paradigm (Windows Icons Menus and Pointers), the dominating interaction paradigm since the 1970's. After mainly having been of interest in the human-computer interaction and VR research communities, gesture-based interaction is now quickly becoming part of main-stream applications, thanks to low cost solutions such as Microsoft Kinect and Leap Motion Controller. Gesture-based interaction has proved useful for cultural heritage applications in, for example, a museum or a heritage site since this type of interaction removes the need for physical input devices that might be complicated to use or difficult to maintain. However, the application of gesture-based interaction in the heritage domain is still in an experimental phase. When asking a visitor to interact using gestures, we need to take into consideration what are natural gestures for him/her based on, for example nationality, and culture. Some VR projects using gesture-based interaction (Etruscanning, Giotto's "Rule Approval", Livia's Villa) and also some experiments for objects manipulation have been made by VHLab of CNR ITABC in the last three years. The team became aware about the potentialities and the limits of the actual technologies, the cognitive and perceptive reactions of the users, the need to organize cultural contents in a different way because cultural transmission is strongly influenced by this new paradigm of interaction. The good reaction of the public of museums shows how promising this perspective is and encourages us to go further, starting an extensive mapping of "natural" communication gestures to interact within VR applications. The paper investigates what is perceived as "natural" gestures in different countries and cultures for controlling a computer application. It presents the ideas behind and preliminary data from an ongoing study that aims at exploring what is considered proper gestures for cultural heritage applications in three different countries: Sweden, Italy and Egypt.
机译:基于手势的互动构成了人机交互中的新范式。控制表面上或中空的手势的技术系统可以设计超出WIMP范例(Windows图标菜单和指针)的用户界面,自1970年代以来的主导互动范例。在主要具有人力计算机互动和VR研究社区的兴趣之后,由于低成本解决方案,如Microsoft Kinect和Leap Motion Controller等低成本解决方案,因此,基于手势的互动现在迅速成为主流应用的一部分。已经证明了基于姿态的互动在例如博物馆或遗产站点中的文化遗产应用程序有用,因为这种类型的交互消除了对使用或难以维护的物理输入设备的需要。然而,在遗产域中的姿态基相互作用的应用仍处于实验阶段。当询问访问者使用手势互动时,我们需要考虑基于国籍和文化的他/她的自然姿态是什么。一些VR项目使用基于手势的互动(Etruscanning,Giotto的“规则审批”,Livia的别墅)以及过去三年的CNR Itabc的Vhlab of CNR Itabc的一些实验对物体操作进行了一些实验。该团队致力于了解实际技术的潜在和限制,用户的认知和感知反应,需要以不同的方式组织文化内容,因为文化传播受到这种新的互动范式的影响。博物馆公众的良好反应表明了这种观点的承诺,并鼓励我们进一步进一步,从VR应用程序内的“自然”通信手势进行广泛的映射。本文调查了不同国家和文化中的“自然”手势被认为是控制计算机应用的文化。它呈现了持续研究的背后和初步数据的想法,旨在探索三个不同国家的文化遗产应用程序的适当手势:瑞典,意大利和埃及。

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