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NICH: A preliminary theoretical study on natural interaction applied to cultural heritage contexts

机译:NICH:有关自然互动应用于文化遗产背景的初步理论研究

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Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go beyond the WIMP paradigm (Windows Icons Menus and Pointers), the dominating interaction paradigm since the 1970's. After mainly having been of interest in the human-computer interaction and VR research communities, gesture-based interaction is now quickly becoming part of main-stream applications, thanks to low cost solutions such as Microsoft Kinect and Leap Motion Controller. Gesture-based interaction has proved useful for cultural heritage applications in, for example, a museum or a heritage site since this type of interaction removes the need for physical input devices that might be complicated to use or difficult to maintain. However, the application of gesture-based interaction in the heritage domain is still in an experimental phase. When asking a visitor to interact using gestures, we need to take into consideration what are natural gestures for him/her based on, for example nationality, and culture. Some VR projects using gesture-based interaction (Etruscanning, Giotto's "Rule Approval", Livia's Villa) and also some experiments for objects manipulation have been made by VHLab of CNR ITABC in the last three years. The team became aware about the potentialities and the limits of the actual technologies, the cognitive and perceptive reactions of the users, the need to organize cultural contents in a different way because cultural transmission is strongly influenced by this new paradigm of interaction. The good reaction of the public of museums shows how promising this perspective is and encourages us to go further, starting an extensive mapping of "natural" communication gestures to interact within VR applications. The paper investigates what is perceived as "natural" gestures in different co- ntries and cultures for controlling a computer application. It presents the ideas behind and preliminary data from an ongoing study that aims at exploring what is considered proper gestures for cultural heritage applications in three different countries: Sweden, Italy and Egypt.
机译:基于手势的交互构成了人机交互的新范例。使用表面或空中手势来控制技术系统的可能性使设计超越WIMP范式(Windows图标菜单和指针)的用户界面成为可能,这是自1970年代以来最主要的交互范式。在主要受到人机交互和VR研究社区的关注之后,基于手势的交互现在已经成为主流应用程序的一部分,这要归功于Microsoft Kinect和Leap Motion Controller等低成本解决方案。基于手势的交互已被证明可用于博物馆或文化遗产等文化遗产应用,因为这种类型的交互消除了对可能使用复杂或难以维护的物理输入设备的需求。但是,基于手势的交互在传统领域中的应用仍处于实验阶段。当要求访客使用手势进行互动时,我们需要考虑基于国籍和文化等因素,对于他/她来说什么是自然手势。在过去三年中,CNR ITABC的VHLab进行了一些使用基于手势的交互的VR项目(Etruscanning,Giotto的“ Rule Approval”,Livia的Villa)以及一些对象操纵的实验。团队意识到了实际技术的潜力和局限性,用户的认知和感知反应以及以不同方式组织文化内容的需求,因为文化传播受到这种新的交互方式的强烈影响。博物馆公众的良好反应表明了这种观点的前景如何,并鼓励我们走得更远,开始广泛映射“自然”通信手势以在VR应用程序中进行交互。本文研究了在不同国家和地区用于控制计算机应用程序的“自然”手势。它提供了正在进行的一项研究的背后思想和初步数据,该研究旨在探索在三个不同国家(瑞典,意大利和埃及)中什么被认为是适当的文化遗产应用姿态。

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