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Designing Future Social Wearables with Live Action Role Play (Larp) Designers

机译:使用实时动作角色扮演(LARP)设计人员设计未来的社交佩戴性

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摘要

Designing wearable technology that supports physical and social engagement in a collocated setting is challenging. In this research, we reached out to an expert community of crafters of social experiences: larpers (live action role players). Larpers and larp designers have a longstanding tradition of designing and making use of a variety of elements, such as costumes, physical objects, environments, and recently also digital artifacts. These are crafted in support of co-experience values that we argue can inform the design of social wearables. We engaged in a co-design process with a game designer and co-founder of a larp production company, and embedded the resulting social wearables in a larp. Here, we present the results of this design and implementation process, and articulate design affordances that resonate with our larp designer' values. This work may inspire and inform researchers and designers creating wearable technology that is aimed at supporting collocated engagement.
机译:设计可穿戴技术,支持在合作环境中支持身体和社会参与的挑战。 在这项研究中,我们致力于社会经验的专家社区:LARPERS(现场行动角色扮演者)。 LARPERS和LARP设计人员具有设计和利用各种元素的长期传统,例如服装,物理对象,环境,最近也是数字工件。 这些被制作支持我们争论的共同体验价值,可以告知社交佩戴性的设计。 我们从事一家与艰难生产公司的游戏设计师和联合创始人的共同设计过程,并嵌入了LARP中所产生的社交佩戴性。 在这里,我们介绍了这种设计和实施过程的结果,并清楚地表达了与我们Larp设计师的价值产生共鸣的设计。 这项工作可能会激发灵感和通知研究人员和设计人员,创建旨在支持合作订婚的可穿戴技术。

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