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Paralympic VR Game: Immersive Game using Virtual Reality and Video

机译:残奥会VR游戏:使用虚拟现实和视频的沉浸式游戏

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In the last few years, the interest in virtual reality has been increasing partially due to the emergence of cheaper and more accessible hardware, and the increase in content available. One of the possible applications for virtual reality is to lead people into seeing situations from a different perspective, which can help change beliefs. The work reported in this paper uses virtual reality to help people better understand paralympic sports by allowing them to experience the sports' world from the athletes' perspective. For the creation of the virtual environment, both computer-generated elements and 360 video are used. This work focused on wheelchair basketball, and a simulator of this sport was created resorting to the use of a game engine (Unity 3D). For the development of this simulator, computer-generated elements were built, and the interaction with them implemented. User studies were conducted to evaluate the sense of presence, motion sickness and usability of the system developed. The results were positive although there are still some aspects that should be improved.
机译:在过去的几年中,由于出现更便宜和更可获得的硬件的出现以及可用内容的增加,虚拟现实的兴趣一直在增加。虚拟现实的可能应用程序之一是引导人们从不同的角度看待情况,这可以帮助改变信仰。本文报告的工作采用虚拟现实,帮助人们更好地了解残奥会体育运动,让他们从运动员的角度来体验运动的世界。为了创建虚拟环境,使用计算机生成的元素和360个视频。这项工作的重点是轮椅篮球,这项运动的模拟器求助于使用游戏引擎(Unity 3D)。对于该模拟器的开发,构建了计算机生成的元素,并实现了与它们的交互。进行了用户研究以评估系统的存在感,晕动和可用性。结果是积极的,尽管仍有一些方面应该得到改善。

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