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Sense of Familiarity: Improving Older Adults' Adaptation to Exergames

机译:熟悉感:改善老年人对Exergames的适应

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Exergames are proven to be effective in helping older adults improve their physical and mental capabilities. However, older adults' maladaptation to exergames may occur due to the complexity of game tasks and interfaces. In this work, we show that familiarity can improve older adults' adaptation to exergames. The results of our first study indicate that older adults with higher level of familiarity to exergames exhibit higher level of motivation and ability. To maximize the effectiveness of exergames, it is helpful to provide older adults exergames which they are more familiar with. To evaluate the familiarity level of exergames, we propose a novel familiarity model with five factors, namely prior experience, positive emotion, repeated time, level of processing, and retention rate. Results from our second study show that the identified five factors have significant positive correlations with familiarity and there is a high positive correlation between familiarity levels and participants' satisfaction to the exergames.
机译:被证明的Exergames有效地帮助老年人提高身心能力。然而,由于游戏任务和界面的复杂性,老年人可能会出现对Exergames的不良性。在这项工作中,我们表明熟悉程度可以改善老年人对Exergames的适应。我们的第一项研究结果表明,具有较高水平对Exergams熟悉程度更高的老年人表现出更高水平的动力和能力。为了最大限度地提高Exergames的有效性,提供更老的成年人Exergame,他们更熟悉。为了评估Exergams的熟悉程度,我们提出了一种新的熟悉模型,具有五个因素,即先前的经验,积极情绪,重复时间,加工水平和保留率。我们的第二研究结果表明,所确定的五个因素与熟悉程度具有显着的正相关性,熟悉程度与参与者对Exergams的满足之间存在高的正相关性。

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