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SView'n' MTouch: Interacting with Distant Objects in Immersive AR Using a Transparent Plane Prop

机译:Sview'n'mtouch:使用透明平面支柱与沉浸式AR中的远处物体交互

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In HMD-based immersive AR, interacting with virtual objects often requires indirect pointing methods such as ray casting. We present SView'n'MTouch, which brings parallax-free direct touching of remote objects, analogous to that of smartphone-based mobile AR, to HMD-based immersive AR, using a physical plane prop that is conceptually transparent. The stereoscopic viewing mode lets the user inspect the AR scene in full stereoscopic depth, while the monoscopic touching mode lets the user touch on anything that appears through the plane prop, with haptic feedback and without binocular parallax. Our animated flattening algorithm ensures smooth mode transitions. We show that a lightweight transparent plane prop can complement HMD-based immersive AR in the future.
机译:在基于HMD的沉浸式AR中,与虚拟物体的交互通常需要间接指向方法,例如光线铸造。 我们展示了Sview'n'mTouch,它使用概念性透明的物理平面支柱来带来无视差直接触摸远程对象,类似于基于智能手机的移动AR到基于智能手机的移动AR的沉浸式AR。 立体视图模式允许用户在完全立体深度中检查AR场景,而单声道触摸模式可让用户触摸通过平面支柱的任何内容,触觉反馈和没有双目视差。 我们的动画扁平化算法确保了平滑模式转换。 我们表明轻量级透明平面支柱可以在未来补充基于HMD的沉浸式AR。

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