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Morphees: Toward High 'Shape Resolution' in Self-Actuated Flexible Mobile Devices

机译:含量:在自动启动的柔性移动设备中向高“形状分辨率”

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We introduce the term shape resolution, which adds to the existing definitions of screen and touch resolution. We propose a framework, based on a geometric model (Non-Uniform Rational B-splines), which defines a metric for shape resolution in ten features. We illustrate it by comparing the current related work of shape changing devices. We then propose the concept of Morphees that are self-actuated flexible mobile devices adapting their shapes on their own to the context of use in order to offer better affordances. For instance, when a game is launched, the mobile device morphs into a console-like shape by curling two opposite edges to be better grasped with two hands. We then create preliminary prototypes of Morphees in order to explore six different building strategies using advanced shape changing materials (dielectric electro active polymers and shape memory alloys). By comparing the shape resolution of our prototypes, we generate insights to help designers toward creating high shape resolution Morphees.
机译:我们介绍了术语形状分辨率,它增加了屏幕和触摸分辨率的现有定义。我们提出了一种基于几何模型(非均匀Rational B样品)的框架,其定义了十个特征中的形状分辨率的度量。通过比较形状更换器件的当前相关工作来说明它。然后,我们提出了含量的概念,这是一种自致的灵活性移动设备,他们自己适应使用的形状,以便提供更好的可供选择。例如,当游戏启动时,移动设备通过卷曲两个相对的边缘来更好地用两只手抓住一个相对的形状。然后,我们创建了含量的初步原型,以探索使用先进的形状更换材料(介电电极活性聚合物和形状记忆合金)的六种不同的建筑策略。通过比较我们原型的形状分辨率,我们会产生有助于帮助设计师创造高形状的含量的见解。

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