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Morphees: Toward High 'Shape Resolution' in Self-Actuated Flexible Mobile Devices

机译:Morphees:在自驱动式灵活移动设备中实现高“形状分辨率”

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We introduce the term shape resolution, which adds to the existing definitions of screen and touch resolution. We propose a framework, based on a geometric model (Non-Uniform Rational B-splines), which defines a metric for shape resolution in ten features. We illustrate it by comparing the current related work of shape changing devices. We then propose the concept of Morphees that are self-actuated flexible mobile devices adapting their shapes on their own to the context of use in order to offer better affordances. For instance, when a game is launched, the mobile device morphs into a console-like shape by curling two opposite edges to be better grasped with two hands. We then create preliminary prototypes of Morphees in order to explore six different building strategies using advanced shape changing materials (dielectric electro active polymers and shape memory alloys). By comparing the shape resolution of our prototypes, we generate insights to help designers toward creating high shape resolution Morphees.
机译:我们引入了“形状分辨率”一词,这增加了屏幕和触摸分辨率的现有定义。我们提出了一个基于几何模型的框架(非均匀有理B样条曲线),该框架定义了十个特征中形状分辨率的度量。我们通过比较形状更改设备的当前相关工作来说明这一点。然后,我们提出Morphees的概念,它是一种自我驱动的灵活移动设备,可以根据使用情况自行调整其形状,以提供更好的价格。例如,启动游戏时,移动设备通过卷曲两个相对的边缘以用两只手更好地抓握,将其变形为类似控制台的形状。然后,我们创建Morphees的初步原型,以探索使用先进的形状变化材料(电介质,电活性聚合物和形状记忆合金)的六种不同的建筑策略。通过比较原型的形状分辨率,我们可以得出见解,以帮助设计师创建高形状分辨率的Morphees。

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