首页> 外文会议>ACM Conference on Human Factors in Computing Systems >Intergenerational Gameplay: Evaluating Social Interaction between Younger and Older Players
【24h】

Intergenerational Gameplay: Evaluating Social Interaction between Younger and Older Players

机译:代际游戏:评估年轻人和旧球员之间的社会互动

获取原文

摘要

In this paper, we compared the digital gameplay of three user groups comprising of younger and older adults. Players were paired together with the game objective of cooperatively nurturing and maintaining a set of virtual garden plants using a novel form of silhouette interaction. Questionnaire and observations revealed marked differences in the communicative behavior of the age groups, with higher verbal communication amongst the older pairs, but lower gameplay competency. Variations were identified in the paired interaction of the younger and older players, highlighting the challenge of designing games to encourage intergenerational bonding.
机译:在本文中,我们比较了三个用户组的数字游戏,包括年轻人和老年人。玩家与游戏目标配合在一起,使用新颖的剪影互动进行合作培养和维护一套虚拟园林植物。调查问卷和观察显示年龄组的交际行为显着差异,较旧对的言语沟通更高,但游戏竞争力较低。在年轻人和旧球员的成对互动中确定了变化,突出了设计游戏的挑战,鼓励互动粘合。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号