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Visual Planner: Beyond Prerequisites, Designing an Interactive Course Planner for a 21st Century Flexible Curriculum

机译:Visual Planner:超越先决条件,为21世纪灵活课程设计一个互动课程计划员

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In the 21st century knowledge economy there is a growing need for the types of creative thinkers who can bridge the engineering mindset with the creative mindset, combining multiple types of skills. New economies will need workers who have" diagonal" skill sets, who can develop systems and content as an integrative process. This requires a new type of training and curriculum. In the newly formed " Digital Culture" undergraduate program at ASU, we attempt to support new types curricula by structuring differently the way students move through courses. With a constantly shifting and changing curriculum, structuring course enrollment using class prerequisites leads to fixed and rigid pathways through the curriculum. Instead, Digital Culture structures course sequences based on the students accumulation of abstract" Proficiencies" which are collected by students as they complete courses, and which act as keys to unlock access to higher level course. As a student accumulates more and more of these proficiencies, they are increasingly able to unlock new courses. This system leads to more flexible and adaptive pathways through courses while ensuring that students are prepared for entrance into more advanced classes. It is however more complicated and requires that students strategically plan their route through the curriculum. In order to support this kind of strategic planning we have designed and deployed a course planning system where students can simulate various possible paths through the curriculum. In this paper, we show our design process in coming up with our" Digital Culture Visual Planner". This design process starts with a network analysis of how all the Digital Culture courses are interrelated by, visualizing the relationships between proficiencies and courses. A number of possible design directions result from this analysis. Finally we select a single design and refine it to be understandable, useful and usable by new undergraduate Digital Culture majors.
机译:在21世纪的知识经济中,可以越来越需要与创造性心态弥合工程心态的创造性思想家,结合多种类型的技能。新经济体需要有“对角”技能的工人,他们可以将系统和内容开发为一体化过程。这需要一种新型的培训和课程。在ASU的新形成的“数字文化”本科课程中,我们试图通过以不同的方式通过学生通过课程的方式来支持新型课程。随着课程的不断变化和更改的课程,使用类先决条件的结构课程登记导致通过课程的固定和刚性通道。相反,基于学生累积的数字文化结构课程序列,这些摘要“摘要”是由学生收集的,因为他们完全课程,并充当解锁高级课程的钥匙。由于学生积累了越来越多的这些诡计,他们越来越能够解锁新课程。该系统通过课程导致更灵活和适应性的途径,同时确保学生准备进入更先进的课程。然而,它更复杂,并且要求学生通过课程策略性地计划他们的路线。为了支持这种战略规划,我们设计并部署了一个课程规划系统,学生可以通过课程模拟各种可能的路径。在本文中,我们展示了我们与我们的“数字文化视觉策划者”的设计过程。该设计过程从网络分析开始,所有数字文化课程如何相互关联,可视化诡计与课程之间的关系。该分析产生了许多可能的设计方向。最后,我们选择一个单一的设计,并通过新的本科数字化文化专业进行理解,有用和可用。

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