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A Genetic Algorithm to Solve 3D Traveling Salesman Problem with Initial Population Based on a GRASP Algorithm

机译:基于掌握算法的初始群体解决3D旅行推销员问题的遗传算法

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In this paper, the problem of obtaining optimal routes on tridimensional environments is discussed. This scenario is called as Traveler Salesman Problem (TSP 3D-variation). As is widely known, TSP has NP-complexity so is necessary to apply techniques to solve it approximately (no exacts solutions available). The purpose of this research is to present a genetic algorithm to solve 3D-TSP variation. These kind of evolutionary algorithms are ideal for solving complex problems where necessary rearrangements and route optimization. In case of genetic algorithms, optimal solutions appear faster depending on the quality of initial population, so theory recommends using metaheuristics for generating this population. In this study, it has used a metaheuristic GRASP algorithm to generate the initial population and, over it, apply the genetic operators proposed for optimizing individuals obtained. The results have optimal routes of movement and displacement and are directly applicable in the storage industry.
机译:在本文中,讨论了获取串行环境的最佳路线的问题。这种情况称为旅行者推销员问题(TSP 3D-Variation)。如众所周知,TSP具有NP - 复杂性,因此需要施加技术来施加技术(无需精确的解决方案)。本研究的目的是提出一种解决3D-TSP变化的遗传算法。这些进化算法是解决必要的重排和路线优化的复杂问题的理想选择。在遗传算法的情况下,取决于初始群体的质量,最佳解决方案表现得更快,因此理论建议使用成殖主义来产生该人群。在这项研究中,它使用了一种成群质掌握算法来产生初始群体,并且超过其,应用所提出的遗传算子来优化所获得的个体。结果具有最佳的运动和位移途径,可直接适用于存储行业。

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