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THE MEDIATION EFFECT OF IN-GAME PERFORMANCE BETWEEN PRIOR KNOWLEDGE AND POST TEST SCORE

机译:博弈中的介入效应先前知识与后测试分数之间的效果

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Though video games are commonly considered to hold great potential as learning environments, their effectiveness as a teaching tool has yet to be determined. One reason for this is that researchers often run into the problem of multicollinearity between prior knowledge, ingame performance, and posttest scores, thereby making the determination of the amount of learning attributable to the game difficult. This study uses tests for mediation effects to determine the true relationship between in-game performance and posttest performance, determining that in this case in-game performance is a perfect mediator of prior knowledge on posttest score.
机译:虽然视频游戏通常被认为是作为学习环境的巨大潜力,但它们作为教学工具的有效性尚未确定。这是一个原因是研究人员经常遇到先前知识,手册表现和后测试分数之间的多色性问题,从而确定难以确定归因于游戏的学习量。本研究使用用于中介效应的测试来确定游戏中的性能和后测试性能之间的真正关系,确定在游戏中的案例中,是最先进的分数的完美知识的完美调解员。

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