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Nash equilibrium seeking for games with non-quadratic payoffs

机译:纳什均衡寻求非二次回报的游戏

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We introduce a non-model based approach for asymptotic, locally stable attainment of Nash equilibria in static noncooperative games with N players. In classical game theory algorithms, each player employs the knowledge of both the functional form of its payoff and the other players' actions. The proposed algorithm, in which the players only measure their own payoff values, is based on the so-called “extremum seeking” approach, which has previously been developed for standard optimization problems and employs sinusoidal perturbations to estimate the gradient. We consider static games where the players seek to maximize their non-quadratic payoff functions. Since non-quadratic payoffs create the possibility of multiple, isolated Nash equilibria, our convergence results are local. Specifically, the attainment of any particular Nash equilibrium is not assured for all initial conditions, but only for initial conditions in a set around that specific stable Nash equilibrium. For non-quadratic payoffs, the convergence to a Nash equilibrium is not perfect, but is biased in proportion to the perturbation amplitudes and the third derivatives of the payoff functions. We quantify the size of these residual biases.
机译:我们介绍了基于非模型的渐近,局部稳定地达到了NASH均衡的纳什均衡与N玩家。在古典博弈论算法中,每个玩家都采用其支付的功能形式和其他玩家的行为。所提出的算法,其中玩家只测量自己的收益值,基于所谓的“极值寻求”方法,该方法先前已经开发用于标准优化问题,并且采用正弦扰动来估计梯度。我们考虑静态游戏,玩家寻求最大化其非二次回报功能。由于非二次回报创造了多个,孤立的纳什均衡的可能性,因此我们的收敛结果是本地的。具体地,对于所有初始条件,不放心任何特定的腹部均衡,而是仅用于围绕该特定稳定的纳什均衡的初始条件进行初始条件。对于非二次回报,纳什均衡的收敛性并不完美,但与扰动振幅和支付功能的第三衍生物成比例地偏置。我们量化了这些残留偏差的大小。

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