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Cooperation in Evolutionary Games on Complex Networks

机译:复杂网络上进化游戏中的合作

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摘要

We consider a population engaged in continuous public goods games. In our study, the lowest contributor in each game will be removed from the group, meanwhile new players will be added to the network to maintain the constant population size. Here, each new node would establish some connections with the existing ones in the network. We conclude that appropriate interaction numbers of each newcomer support the emergence and maintenance of cooperation for the continuous public goods game. Furthermore, the initial regular network has been driven to a slowly varying non-regular heterogeneous network which facilitates the evolution of cooperation. By investigating the resulting distribution of individual contributions, we show that provision of common goods can be fostered by permitting players target punishment on the lowest contributor in each continuous public goods game. We hope that our proposed model presents a feasible mechanism for promoting the emergence and evolution of cooperative behaviors.
机译:我们考虑一家从事持续公共产品比赛的人口。在我们的研究中,每场比赛中最低的贡献者将从本集团中删除,同时新的玩家将被添加到网络中以维持持续的人口大小。在这里,每个新节点将与网络中的现有数据建立一些连接。我们得出结论,每个新人的适当互动数支持持续公共产品游戏的合作的出现和维护。此外,初始常规网络被驱动到缓慢变化的非常规异构网络,这促进了合作的演变。通过调查所产生的个别捐款的分配,我们表明,可以通过允许玩家对每个持续公共产品游戏中最低贡献者进行惩罚来促进普通货物的提供。我们希望我们的拟议模式提出了一种可行的机制,促进合作行为的出现和演变。

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