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Work in progress: Analysis of the relationship between teaching contents and motivation in programming education

机译:正在进行中的工作:编程教育教学内容与动机的关系分析

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In this research the motivational levels of the students in a social welfare department while learning computer programming were analyzed relative to the contents that were taught in each lesson. The introductory programming course was game-based, and Java language was used with Eclipse as the Integrated Development Environment (IDE). The lessons were designed in such a way that as the students finished more and more assignments they were nearing completion of the Tetris game. The motivation levels were measured using a questionnaire based on the ARCS motivation model, which has four factors: Attention, Relevance, Confidence, and Satisfaction. As a result, it was found that the motivation of the students changes according to the lesson content.
机译:在这项研究中,社会福利部门学生的励志水平,同时学习计算机编程,相对于每节课教授的内容分析。 介绍性编程课程是基于游戏的,并且Java语言与Eclipse一起使用作为集成开发环境(IDE)。 这些课程的设计是这样的,就像学生完成了更多和更多的任务一样,他们接近完遥游戏的完成。 使用基于弧动力模型的问卷测量动机水平,其中有四个因素:关注,相关性,信心和满足感。 结果,发现学生的动机根据课程内容而变化。

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