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Work in progress: Analysis of the relationship between teaching contents and motivation in programming education

机译:正在进行的工作:程序设计教育中教学内容与动机之间的关系分析

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In this research the motivational levels of the students in a social welfare department while learning computer programming were analyzed relative to the contents that were taught in each lesson. The introductory programming course was game-based, and Java language was used with Eclipse as the Integrated Development Environment (IDE). The lessons were designed in such a way that as the students finished more and more assignments they were nearing completion of the Tetris game. The motivation levels were measured using a questionnaire based on the ARCS motivation model, which has four factors: Attention, Relevance, Confidence, and Satisfaction. As a result, it was found that the motivation of the students changes according to the lesson content.
机译:在这项研究中,相对于每节课讲授的内容,分析了在学习计算机程序设计时社会福利系学生的动机水平。入门编程课程是基于游戏的,并且Java语言与Eclipse一起用作集成开发环境(IDE)。这些课程的设计方式是,随着学生完成越来越多的作业,他们即将接近“俄罗斯方块”游戏。使用基于ARCS动机模型的问卷来测量动机水平,该问卷具有四个因素:注意力,相关性,自信心和满意度。结果,发现学生的动机根据课程内容而改变。

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