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Effect of Head Mounted Display Latency on Human Stability During Quiescent Standing on One Foot

机译:头戴式显示延迟对一英尺静态站立静态稳定性的影响

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It has been shown that latency from a virtual reality (VR) user's motion to the display output leads to VR sickness, and in turn decreases the task performance. However, the effects of small delays under 13 ms have not been investigated as the VR systems have not been able to achieve these small latency values. The purpose of this study is to reveal the effects of small latencies on head mounted display users. The subjects in this study were asked to simply and stably stand on a force plate with one foot. The speed of body sway was measured with several lags, from 1 ms to 66 ms, using an Oculus Rift DK2. The results showed that the sway speed increased monotonically with increase in the latency values. The sense of balance is regarded as a relatively direct index of quality of a VR system, including the effects of lag.
机译:已经表明,从虚拟现实(VR)用户的运动到显示输出的延迟导致VR疾病,又会降低任务性能。然而,由于VR系统没有能够实现这些小延迟值,因此尚未调查13 ms下延迟的效果。本研究的目的是揭示小延迟对头戴式显示用户的影响。该研究中的主题被要求简单且稳定地站在一英尺的力板上。使用Oculus Rift DK2,用几毫升,从1ms到66ms测量体摇摆的速度。结果表明,随着延迟值的增加,摇摆速度单调增加。平衡感被认为是VR系统的质量相对直接的指标,包括滞后的影响。

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