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Adaptive Physics for Game-Balancing in Video-Games for Social Interaction

机译:用于社交互动的视频游戏中的游戏平衡的自适应物理

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This article describes the work in progress of an adaptive video game that is based on the arcade game of air hockey. The video game uses adaptive physics to improve the experience between two human opponents. The physics of the game continually adapts itself to the ability of each player. That is, the game becomes more difficult for the skillful player, however, it becomes easier for the inexperienced player. This is achieved by using a behaviour based architecture, first used on mobile robots, later on artificial characters and finally on computer driven video game opponents. The architecture affects the physical properties of some elements of the game, which are handled by the physics engine used in the project described herein.
机译:本文介绍了基于Accade游戏的Accore Video Game的进度中的工作。视频游戏使用自适应物理来改善两个人对手之间的经验。游戏的物理不断适应每个玩家的能力。也就是说,对于熟练的球员来说,游戏变得更加困难,但是,缺乏经验的播放器变得更容易。这是通过使用基于行为的架构来实现的,以便在移动机器人上使用,后来在人造字符上,最后在计算机驱动的视频游戏对手上。该架构影响游戏的某些元素的物理性质,其由本文所述项目中使用的物理引擎处理。

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