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Analyzing the Stage Performance Structure of a Kabuki-Dance, Kyoganoko Musume Dojoji, Using an Animation System

机译:用动画系统分析kabuki-dance,Kyoganoko Musume Dojoji的舞台性能结构

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Although Kabuki-dance Kyoganoko Musume Dojoji is a type of sequel to the original Dojoji legend, it has been performed by several excellent onnagata actors since the Edo era as a masterpiece that has original content beyond the original legends. Referring to the analysis of Kyoganoko Musume Dojoji by Tamotsu Watanabe, this study aims to analyze in detail its "stage performance structures" that include characters, background (stage setting), music (instruments, musicians, and genres), poetry, prose, speech, and core conceptual themes of scenes as the main elements. Furthermore, using a system called KOSERUBE, that the authors have developed, as an animation tool for a narrative generation system, this study builds its stage performance structures as an easy visual image. The future goal of the application of the system as a representation method for narrative generation systems, computer games, and automatic generation content, among others.
机译:虽然kabuki-dance kyoganoko musume dojoji是一种原来的Dojoji传说的续集,但它已经由几个优秀的Onnagata演员进行了,因为EDO时代作为一个杰作,它具有超出原始传奇的原创内容。 参考Tamotsu Watanabe的Kyoganoko Musume Dojoji的分析,旨在详细分析其包括人物,背景(舞台设置),音乐(仪器,音乐家和流派),诗歌,散文,演讲的“舞台表现结构”。 以及作为主要元素的场景的核心概念主题。 此外,使用一个名为Koserube的系统,即作者已经开发出作为叙事生成系统的动画工具,本研究将其舞台的性能结构构建为简单的视觉图像。 将系统应用于叙事生成系统,计算机游戏和自动生成内容的代表方法的未来目标。

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