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A system for automatic animation of piano performances†

机译:钢琴演奏自动动画系统†

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Playing the piano requires one to precisely position one’s hand in order to strike particular combinations of keys at specificnmoments in time. This paper presents the first system for automatically generating three-dimensional animations of pianonperformance, given an input midi music file. A graph theory-based motion planning method is used to decide which set ofnfingers should strike the piano keys for each chord. As the progression of the music is anticipated, the positions of unusednfingers are calculated to make possible efficient fingering of future notes. Initial key poses of the hands, including those forncomplex piano techniques such as crossovers and arpeggio, are determined on the basis of the finger positions and pianontheory. An optimization method is used to refine these poses, producing a natural and minimal energy pose sequence.nMotion transitions between poses are generated using a combination of sampled piano playing motion and music features,nallowing the system to support different playing styles. Our approach is validated through direct comparison with actualnpiano playing and simulation of a complete music piece requiring various playing skills. Extensions of our system arendiscussed. Copyright © 2012 John Wiley & Sons, Ltd.
机译:弹钢琴需要人的手精确定位,以便在特定的时间敲击特定的键组合。本文给出了第一个自动生成钢琴演奏三维动画的系统,给定了输入的Midi音乐文件。基于图论的运动计划方法用于确定应该为每个和弦敲击哪一组手指。由于可以预期音乐的发展,因此可以计算出未使用手指的位置,以使将来的音符更有效率地进行指法。根据手指的位置和钢琴理论来确定手的初始键姿势,包括那些复杂的钢琴技巧,如分频器和琶音。使用一种优化方法来优化这些姿势,从而产生自然且最小的能量姿势序列。使用采样的钢琴演奏动作和音乐特征的组合来生成姿势之间的nMotion过渡,使系统无法支持不同的演奏风格。我们的方法通过直接与实际钢琴演奏进行比较以及模拟需要多种演奏技巧的完整音乐作品而得到验证。没有讨论我们系统的扩展。版权所有©2012 John Wiley&Sons,Ltd.

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