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Second-hand masculinity: do boys with intellectual disabilities use computer games as part of gender practice?

机译:二手男子气质:有智力残疾的男孩是否使用计算机游戏作为性别练习的一部分?

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The process of gendered practice in the pursuit of masculine identity is complex with many obstacles and hegemonic forms to negotiate on the journey. Add to this the multifaceted and diverse nature of intellectual disability (ID) and the opportunity for normalised gendered practice is further complicated. Focused on the talk of boys with ID, this paper offers an account of the development of ideas about masculinity to show how gaming may offer a space for gendered practice not available in other areas of the boys' lives. The paper tentatively argues that gaming may offer an opportunity for the boys and those working with them to explore gendered practice safely to facilitate the construction of their identities as men and to challenge problematic images of the hyper-masculine ideal found in these games.
机译:在追求男性身份的情况下,在展望阳刚的身份中的过程是复杂的,许多障碍和霸权形式在旅途中谈判。 添加至此,智力残疾的多方面和不同的性质(ID)和归一化性别化实践的机会进一步复杂化。 本文重点讨论了与ID的男孩的谈话,提供了一个关于阳刚地的思想的发展,以表明如何在男孩们生活中其他领域提供对性别练习的空间。 该论文暂时辩称,游戏可能为男孩和与他们合作的人提供安全的机会,以便安全地探索性别练习,以促进他们的身份作为男性的建设,并挑战这些游戏中发现的超男性理想的问题图像。

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