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Serious games for physical rehabilitation: designing highly configurable and adaptable games

机译:用于物理康复的严肃游戏:设计高度可配置和适应性的游戏

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Computer games have been recognized as a motivational tool in rehabilitation for a decade. Traditional rehabilitation includes exercises which are often considered as repetitive, boring and requires supervision by the therapist. New opportunities in rehabilitation have risen with the emerging popularity of computer games and novel input sensors like 3D cameras, balance boards or accelerometers. Despite active research in this area, there is still lack of available games for rehabilitation mainly due to many different requirements that have to be met for each type of therapy. In this paper we propose a specialized configurable architecture for revalidation games, focusing on neuro-muscular rehabilitation. The proposed architecture enables a therapist to define game controls depending on the patient needs and without any programing skills. We have also implemented a system meeting this architecture and four games using the system in order to verify correctness and functionality of the proposed architecture.
机译:计算机游戏已被公认为十年康复的动机工具。传统康复包括练习,通常被认为是重复,无聊,并要求治疗师的监督。康复的新机遇随着3D摄像机,平衡板或加速度计等电脑游戏和新颖的输入传感器的新兴人气。尽管在这一领域有效,但仍然缺乏可用的康复游戏,主要是由于每种类型的治疗都必须满足的许多不同的要求。在本文中,我们提出了一种用于重新验证游戏的专用可配置架构,专注于神经肌肉康复。所提出的架构使治疗师能够根据患者需要和没有任何编程技巧来定义游戏控制。我们还实施了一个符合此架构和四个游戏的系统,用于验证所提出的体系结构的正确性和功能。

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