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Development of a system for the assessment of a dual-task performance based on a motion-capture device

机译:基于运动捕获设备的对双任务性能进行评估的系统的开发

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The authors produced a dual-task (DT) which provides a dynamic balance task and a cognitive task in a game system using motion sensors and virtual images. There had been no DT where a cognitive task needs a dynamic balance task which requires full body motions. We developed and evaluated a game system to assess the performance of the DT. The DT is to solve Sudoku using full body motions like Tai Chi. An ability to perform a DT is intimately related to risk of falls. To evaluate the developed system, we compared the performance of elderly people and young people. Generally, elderly people are at a higher risk of falls. 20 elderly communitydwelling adults (mean age, 73.0 ± 6.2 yrs.) and 16 young adults (mean age, 21.8 ± 1.0 yrs.) participated in this study. To compare the two groups, we applied an independent-samples ttest. The time taken for the elderly people was 60.6 ± 43.2 seconds while the time taken for the young people was 16.0 ± 4.8 seconds. The difference is statistically significant (p < 0.05). This result suggests that the developed game system is useful for the evaluation of the DT performance.
机译:作者产生了一种双重任务(DT),它使用运动传感器和虚拟图像在游戏系统中提供动态余额任务和认知任务。没有DT,其中认知任务需要一个需要全身运动的动态余额任务。我们开发并评估了游戏系统,以评估DT的性能。 DT是使用像太极拳的全身运动来解决Sudoku。执行DT的能力与跌倒风险密切相关。为了评估发达的系统,我们比较了老年人和年轻人的表现。一般来说,老年人的秋季风险较高。 20名老年人Communitying成人(平均年龄,73.0±6.2 YRS)和16名年轻人(平均年龄,21.8±1.0岁)参加了这项研究。要比较两组,我们将独立样本应用于TTEST。老年人所花费的时间为60.6±43.2秒,而年轻人所花费的时间为16.0±4.8秒。差异是统计学意义(P <0.05)。该结果表明,开发的游戏系统可用于评估DT性能。

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