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Information Leakage Games

机译:信息泄漏游戏

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摘要

We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a mixed strategy is a convex function of the distribution on the defender's pure actions, rather than the expected value of their utilities. Nevertheless, the important properties of game theory, notably the existence of a Nash equilibrium, still hold for our (zero-sum) leakage games, and we provide algorithms to compute the corresponding optimal strategies. As typical in (simultaneous) game theory, the optimal strategy is usually mixed, i.e., probabilistic, for both the attacker and the defender. From the point of view of information flow, this was to be expected in the case of the defender, since it is well known that randomization at the level of the system design may help to reduce information leaks. Regarding the attacker, however, this seems the first work (w.r.t. the literature in information flow) proving formally that in certain cases the optimal attack strategy is necessarily probabilistic.
机译:我们考虑在信息流的背景下模拟攻击者和后卫之间的相互作用的游戏定理设置,并推理其最佳策略。与标准博弈论相比,在我们的游戏中,混合策略的效用是对后卫纯粹行动的分布的凸起函数,而不是其公用事业的预期价值。尽管如此,博弈论的重要属性,特别是纳什均衡的存在,仍然适用于我们(零和)泄漏游戏,我们提供算法来计算相应的最佳策略。典型的(同时)博弈论,最佳策略通常混合,即遗嘱,攻击者和后卫。从信息流的角度来看,这是在防守者的情况下预期的,因为众所周知,系统设计水平的随机化可能有助于降低信息泄漏。然而,关于攻击者,这似​​乎是第一项工作(W.R.T.信息流中的文献)正式证明,在某些情况下,最佳攻击策略必然是概率。

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