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A Game-Theoretical Approach for Finding Optimal Strategies in a Botnet Defense Model

机译:僵尸网络防御模型中查找最优策略的游戏理论方法

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Botnets are networks of computers infected with malicious programs that allow cybercriminals/botnet herders to control the infected machines remotely without the user's knowledge. In many cases, botnet herders are motivated by economic incentives and try to significantly profit from illegal botnet activity while causing significant economic damage to society. To analyze the economic aspects of botnet activity and suggest feasible defensive strategies, we provide a comprehensive game theoretical framework that models the interaction between the botnet herder and the defender group (network/computer users). In our framework, a botnet herder's goal is to intensify his intrusion in a network of computers for pursuing economic profits whereas the defender group's goal is to defend botnet herder's intrusion. The percentage of infected computers in the network evolves according to a modified SIS (susceptible-infectious-susceptible,) epidemic model. For a given level of network defense, we define the strategy of the botnet herder as the solution of a control problem and obtain the optimal strategy as a feedback on the rate of infection. In addition, using a differential game model, we obtain two possible closed-loop Nash equilibrium solutions. They depend on the effectiveness of available defense strategies and control/strategy switching thresholds, specified as rates of infection. The two equilibria are either (1) the defender group defends at maximum level while the botnet herder exerts an intermediate constant intensity attack effort or (2) the defender group applies an intermediate constant intensity defense effort while the botnet herder attacks at full power.
机译:僵尸网络是感染的计算机网络,恶意程序允许网络犯罪分子/僵尸网络夹客在没有用户的知识的情况下远程控制受感染的机器。在许多情况下,僵尸网络牧民受到经济激励措施的动机,并试图从非法僵尸网络活动中获利,同时对社会造成重大经济损害。为了分析僵尸网络活动的经济方面,并提出了可行的防御策略,我们提供了一个综合的游戏理论框架,模拟僵尸网络牧民与防守组之间的互动(网络/计算机用户)。在我们的框架中,僵尸网络牧人的目标是加强他的入侵计算机网络为追求经济利益而后卫组的目标是保卫僵尸牧人的入侵。网络中受感染的计算机的百分比根据修饰的SIR(易感性 - 易感,)流行病模型而发展。对于给定水平的网络防御,我们将僵尸网络牧民的策略定义为控制问题的解决方案,并获得最佳策略作为对感染率的反馈。另外,使用差分游戏模型,我们获得了两种可能的闭环纳入平衡溶液。它们取决于可用的防御战略和控制/战略切换阈值的有效性,指定为感染率。所述两个均衡要么(1)的后卫组在最大水平维护而僵尸网络牧施加中间恒定强度攻击的努力或(2)的后卫组适用,而在全功率僵尸网络攻击牧民中间恒定强度防御努力。

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