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DYNAMIC TIME WARPING FOR GESTURE-BASED USER IDENTIFICATION AND AUTHENTICATION WITH KINECT

机译:动态时间翘曲用于基于手势的用户识别和Kinect认证

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The Kinect has primarily been used as a gesture-driven device for motion-based controls. To date, Kinect-based research has predominantly focused on improving tracking and gesture recognition across a wide base of users. In this paper, we propose to use the Kinect for biometrics; rather than accommodating a wide range of users we exploit each user's uniqueness in terms of gestures. Unlike pure biometrics, such as iris scanners, face detectors, and fingerprint recognition which depend on irrevocable biometric data, the Kinect can provide additional revocable gesture information. We propose a dynamic time-warping (DTW) based framework applied to the Kinect's skeletal information for user access control. Our approach is validated in two scenarios: user identification, and user authentication on a dataset of 20 individuals performing 8 unique gestures. We obtain an overall 4.14%, and 1.89% Equal Error Rate (EER) in user identification, and user authentication, respectively, for a gesture and consistently outperform related work on this dataset. Given the natural noise present in the real-time depth sensor this yields promising results.
机译:Kinect的一直主要用作用于基于运动的控制手势驱动设备。到目前为止,基于Kinect的-的研究主要集中于跨用户的广泛基础提高跟踪和手势识别。在本文中,我们建议使用Kinect的生物识别;而不是容纳广泛的用户群,我们利用每个用户的独特性手势的条款。不同于纯生物测定,诸如虹膜扫描仪,面部检测器,和指纹识别依赖于不可撤销的生物统计数据,所述超高动力学可以提供额外的可撤销的手势信息。我们提出了一个动态时间规整(DTW)的基础架构应用到Kinect的对用户的访问控制骨骼的信息。我们的方法在两种情况下被验证:用户标识和用户认证的20个个体进行8个不同姿势的数据集。我们得到总的4.14%,和1.89%等错误率(EER)的用户标识和用户认证,分别为一个姿态,不断超越这个数据集相关工作。给定的自然噪声存在于实时深度传感器此产量有希望的结果的。

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