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A Dynamic Time Warping Based Algorithm to Evaluate Kinect-Enabled Home-Based Physical Rehabilitation Exercises for Older People

机译:一种基于动态时间规整的算法用于评估老年人启用Kinect的家庭式物理康复锻炼

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摘要

Older people face difficulty engaging in conventional rehabilitation exercises for improving physical functions over a long time period due to the passive nature of the conventional exercise, inconvenience, and cost. This study aims to develop and validate a dynamic time warping (DTW) based algorithm for assessing Kinect-enabled home-based physical rehabilitation exercises, in order to support auto-coaching in a virtual gaming environment. A DTW-based algorithm was first applied to compute motion similarity between two time series from an individual user and a virtual coach. We chose eight bone vectors of the human skeleton and body orientation as the input features and proposed a simple but innovative method to further convert the DTW distance to a meaningful performance score in terms of the percentage (0–100%), without training data and experience of experts. The effectiveness of the proposed algorithm was validated through a follow-up experiment with 21 subjects when playing a Tai Chi exergame. Results showed that the algorithm scores had a strong positive linear relationship (r = 0.86) with experts’ ratings and the calibrated algorithm scores were comparable to the gold standard. These findings suggested that the DTW-based algorithm could be effectively used for automatic performance evaluation of an individual when performing home-based rehabilitation exercises.
机译:由于传统锻炼的被动性质,不便和成本,老年人在长时间内难以参加改善身体机能的常规康复锻炼。这项研究旨在开发和验证基于动态时间规整(DTW)的算法,以评估基于Kinect的家庭式物理康复锻炼,以支持虚拟游戏环境中的自动教练。首先使用基于DTW的算法来计算来自单个用户和虚拟教练的两个时间序列之间的运动相似度。我们选择了人体骨骼和身体朝向的八个骨骼矢量作为输入特征,并提出了一种简单但创新的方法,可以将DTW距离进一步转换为有意义的性能分数(以百分比(0–100%)为单位),而无需训练数据和专家经验。通过对21名受试者进行打太极拳比赛的后续实验验证了该算法的有效性。结果表明,算法得分与专家的评级具有很强的正线性关系(r = 0.86),并且经过校准的算法得分与黄金标准相当。这些发现表明,在进行基于家庭的康复锻炼时,基于DTW的算法可以有效地用于个人的自动性能评估。

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