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USING PRODUCT ARCHAEOLOGY TO INTEGRATE GLOBAL, ECONOMIC, ENVIRONMENTAL, AND SOCIETAL FACTORS IN INTRODUCTORY DESIGN EDUCATION

机译:使用产品考古学整合在介绍设计教育中的全球,经济,环境和社会因素

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摘要

Design education has traditionally been incorporated into the engineering curriculum in the junior or senior year through upper level mechanical design courses and capstone design projects. However, there is a general trend in engineering education to incorporate design activities at the freshman and sophomore level. The design aspects of these courses provide a unique opportunity to integrate global, economic, environmental, and societal factors with traditional design considerations. Incorporating these early in an engineering curriculum supports a broad engineering education in accordance with ABET required Outcome h. In this paper we introduce global, economic, environmental, and societal factors into a sophomore level engineering design course using strategies adapted from a Product Archaeology paradigm. Specifically, functional modeling is synthesized with a product dissection platform to create a foundation to demonstrate the broader impacts of engineering design decisions. The effectiveness of using Product Archaeology-based educational strategies to facilitate the learning objectives of Outcome h is evaluated using student surveys taken over a two year period.
机译:通过上层机械设计课程和Capstone设计项目,设计教育传统上纳入了初级或高年级的工程课程。但是,工程教育的一般趋势将在新生和大二的设计活动中融入设计活动。这些课程的设计方面提供了与传统设计考虑的全球,经济,环境和社会因素整合的独特机会。在工程课程中结合在一起,支持根据ABET所需的结果H支持广泛的工程教育。在本文中,我们将全球,经济,环境和社会因素介绍到二年级学级工程设计课程中,使用从产品考古范式调整的策略。具体地,用产品解剖平台合成功能性建模,以创造一个基础,以展示工程设计决策的更广泛影响。使用两年期间的学生调查评估了使用产品考古学教育战略的有效性,以促进结果H的学习目标。

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