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Optical Lithography Simulation using Wavelet Transform

机译:使用小波变换的光学光刻仿真

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Optical Lithography is an indispensible step in the process flow of Design for Manufacturability (DFM). Optical lithography simulation is a compute intensive task and simulation performance, or lack thereof can be a determining factor in time to market. Thus, the efficiency of lithography simulation is of paramount importance. Coherent decomposition is a popular simulation technique for aerial imaging simulation. In this paper, we propose an approximate simulation technique based on the 2D wavelet transform and use a number of optimization methods to further improve polygon edge detection. Results show that the proposed method suffers from an average error of less than 5% when compared with the coherent decomposition method. The benefits of the proposed method are (i) >10X increase in performance and more importantly (ii) it allows very large circuits to be simulated while some commercial tools are severely capacity limited. Approximate simulation is quite attractive for layout optimization where it may be used in a loop and may even be acceptable for final layout verification.
机译:光学光刻是制造性设计流程(DFM)的过程流程中不可或缺的步骤。光学光刻模拟是一种计算密集型任务和仿真性能,或者缺乏可能是对市场的确定因子。因此,光刻模拟的效率是至关重要的。相干分解是一种用于空中成像仿真的流行仿真技术。在本文中,我们提出了一种基于2D小波变换的近似仿真技术,并使用许多优化方法来进一步改善多边形边缘检测。结果表明,与相干分解法相比,该方法遭受平均误差小于5%。所提出的方法的益处是(i)的性能增加,更重要的是(ii)它允许在一些商业工具受到严重的容量有限的情况下施加非常大的电路。近似模拟对于布局优化非常有吸引力,在那里它可以在循环中使用,并且甚至可以接受最终布局验证。

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