首页> 外文会议>International Cartographic Conference >CARTOMETRIC ANALYSIS AND DIGITAL ARCHIVING OF HISTORICAL SOLID TERRAIN MODELS USING NON-CONTACT 3D DIGITIZING AND VISUALIZATION TECHNIQUES.
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CARTOMETRIC ANALYSIS AND DIGITAL ARCHIVING OF HISTORICAL SOLID TERRAIN MODELS USING NON-CONTACT 3D DIGITIZING AND VISUALIZATION TECHNIQUES.

机译:使用非接触式3D数字化和可视化技术的历史固体地形模型的行李产分析和数字归档。

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This paper presents a new methodology for assessing the accuracy of historical solid terrain models using non-contact 3D digitizing techniques and demonstrates new possibilities for providing a digital archive of such precious artefacts of our cultural heritage. The famous models of the Swiss modeller Joachim Eugen Muller (1752-1833) and models created by the Allies during the Second World War have been scanned using a Minolta VI-900 laser scanner which is a high resolution, high accuracy 3D scanner that uses laser triangulation to measure distances to points. Comparison with current digital elevation data using trend surface analysis has enabled us to assess the accuracy of these models. 3D non-contact digi tizing has proved itself to be highly suited to this type of research. It is fast, flexible and accurate. However, we are now in a position to suggest improvements in the way that it is operated in future. During the initial scanning it was not easy to gauge the success of each scan using the scanner's built-in viewer, and issues with the scans only became apparent during post-processing. The texture capture proved to be especially difficult, as the necessary lighting condition for the laser scan did not lend itself for the capture of the image information. This, combined with the relatively low resolution of 640×480, meant that the images were low resolution and poorly exposed. A seconda ry image capture using better lighting and a better image sensor, such as a calibrated digital SLR, and subsequent image registration to the finished 3D model would be our preferred method in future. The results of the models scanned so far sugge st that solid terrain models were made primarily to establish the three dimensional structure of the landscape with the emphasis on providing a depiction of the landscape as a continuously changing surface. Absolute altitudes and relative heights were perhaps of secondary importance to the more important problem of filling the gaps between known measured points and providing a human view of the landscape. The results provide objective testimony to the skill and endeavour of the model makers using prim itive techniques by modern standards. The results also demonstrate that non-contact 3D digitizing techniques not only provide a suitable data capture method for solid terrain model analysis, but also provide a means of preserving digital facsimiles of su ch precious artefacts in the future.
机译:本文介绍了一种新的方法,用于评估使用非接触式3D数字化技术的历史固体地形模型的准确性,并表明提供了提供了我们文化遗产的这种珍贵人工制品的数字档案的新可能性。使用MINOLTA VI-900激光扫描仪扫描了由Minolta VI-900激光扫描仪扫描的瑞士制动手Joachim Eugen Muller(1752-1833)和由盟友创建的模型,这是一种使用激光的高分辨率,高精度3D扫描仪。三角测量来测量点的距离。使用趋势表面分析的当前数字高程数据的比较使我们能够评估这些模型的准确性。 3D非联系Digi Tize已被证明本身非常适合这种类型的研究。它快速,灵活,准确。但是,我们现在处于一个职位,以建议在将来运营的方式改进。在初始扫描期间,使用扫描仪的内置查看器衡量每个扫描的成功并不容易,并且扫描的问题在后处理期间只变得显而易见。被证明是特别困难的纹理捕获,因为激光扫描的必要照明条件没有用于捕获图像信息。这与640×480的相对较低的分辨率相结合,意味着图像的分辨率低,暴露不良。使用更好的照明和更好的图像传感器(例如校准数字SLR)和后续图像配准到成品3D模型的第二个RY图像捕获将是我们将来的首选方法。所以扫描模型的结果,即固体地形模型的SUGGE ST,主要是建立景观的三维结构,重点是提供景观的描绘作为连续变化的表面。绝对高度和相对高度可能是对填充所知点之间的间隙的更重要的问题以及提供景观的人类观点的更重要的问题。结果为模型制造商的技能和努力提供了客观的技术和努力,通过现代标准使用Prive Itive Techniques。结果还表明,非接触式3D数字化技术不仅为固体地形模型分析提供了合适的数据捕获方法,而且还提供了在未来保留苏Ch珍贵人工的数字传真的方法。

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