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Effects of Vergence and Accommodative Responses on Viewer'sComfort in Viewing 3D Stimuli

机译:Vergence及适应性回复在观察3D刺激中的观众

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Vergence and accommodative responses in viewing near objects in the real world are behaviorally coupled to maintain clarity and singularity for the object of regard. However virtual stereoscopic stimuli, such as in 3D displays, create non-normal coupling that may cause improper vergence and accommodative responses, possibly resulting in visual discomfort. The present study examined whether the dynamic aspect of current 3D displays is the underlying cause of visual and physical discomfort. To this end, subjects' vergence and accommodative responses were measured while they tracked an approaching 2D or 3D target, and while watching a 2D or 3D movie. The tracking target either moved in steps or continuously, and it was either clear or intentionally blurred. Results show that convergence insufficiency and improper accommodation were greater when a 3D target was moving continuously toward the near position compared to a 2D target and a 3D stimulus moving in steps. Clear targets also resulted in greater vergence and accommodative responses than blurred targets. Viewing 3D movie resulted in greater vergence and accommodation, as well as more severe vision- and motion-related discomfort than 2D movie. These findings suggest that with 3D displays, disparity-induced vision difficulty and internal conflicts cause perceived visual and motion-related discomfort. Characteristics of 3D stimuli, such as the frequency and amplitude of target motion, likely critically affect the severity of reported discomfort symptoms.
机译:在现实世界中观看近物体附近的可逆和适应性回应是行为耦合,以保持对思想对象的清晰度和奇点。然而,虚拟立体刺激,例如3D显示器,产生非正常耦合,可能导致不正当的可扰动和容纳响应,可能导致视觉不适。本研究检查了当前3D显示器的动态方面是否是视觉和物理不适的潜在原因。为此,在追踪接近的2D或3D目标时测量主题的Vergence和适应性响应,同时观看2D或3D电影。跟踪目标要么在步骤中移动或连续地移动,它要么清晰或有意模糊。结果表明,当3D目标在与2D目标相比,当3D目标连续移动到接近位置时,收敛不足和不正当的住宿方式更大,并且在步骤中移动的3D刺激。明确的目标也导致更大的可验光和宽松的响应,而不是模糊的目标。观看3D电影导致更大的Vergence和Accommation,以及比2D电影更严重的视力和与运动相关的不适。这些结果表明,与3D显示器,差距引起的视觉难度和内部冲突会导致感知的视觉和运动相关的不适。 3D刺激特征,例如目标运动的频率和幅度,可能会影响报告的不适症状的严重程度。

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