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A modular cross-platform GPU-based approach for flexible 3D videoplayback

机译:基于模块化的跨平台GPU的灵活3D视频播放方法

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Different compression formats for stereo and multiview based 3D video is being standardized and software players capable of decoding and presenting these formats onto different display types is a vital part in the commercialization and evolution of 3D video. However, the number of publicly available software video players capable of decoding and playing multi-view 3D video is still quite limited. This paper describes the design and implementation of a GPU-based real-time 3D video playback solution, built on top of cross-platform, open source libraries for video decoding and hardware accelerated graphics. A software architecture is presented that efficiently process and presents high definition 3D video in real-time and in a flexible manner support both current 3D video formats and emerging standards. Moreover, a set of bottlenecks in the processing of 3D video content in a GPU-based real-time 3D video playback solution is identified and discussed.
机译:基于立体声和多视图的3D视频的不同压缩格式是标准化的,并且能够在不同显示类型上解码和呈现这些格式的软件播放器是3D视频商业化和演进中的重要组成部分。然而,能够解码和播放多视图3D视频的公开软件视频播放器的数量仍然非常有限。本文介绍了基于GPU的实时3D视频播放解决方案的设计和实现,基于跨平台的顶部,用于视频解码和硬件加速图形的开源库。提出了一种软件架构,其有效地处理并实时地提出了高清晰度3D视频,并以灵活的方式支持当前的3D视频格式和新兴标准。此外,识别并讨论了基于GPU的实时3D视频回放解决方案中的3D视频内容的处理中的一组瓶颈。

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