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An Instance of What? Determining Cues, Attributes, and Goals in a Virtual Task Environment

机译:什么是什么?在虚拟任务环境中确定提示,属性和目标

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The construction of instance-based cognitive models is often advocated as a way to reduce the complexity of modeling. Through an in-depth case study of modeling driving and adversarial behavior in a virtual environment, we show that the representation of the attributes and cues that make up instances can be enormously complex. Eye tracking and Cognitive Task Analysis are employed as methods to identify the key attributes, and their utility is demonstrated through automated goal recognition and driving performance in a virtual domain.
机译:基于实例的认知模型的构建通常被主张作为降低建模复杂性的一种方法。通过深入的案例研究在虚拟环境中建模驾驶和对抗的行为,我们表明构成实例的属性和提示的表示可能是非常复杂的。眼睛跟踪和认知任务分析是用于识别关键属性的方法,通过自动目标识别和虚拟域中的驾驶性能来证明其实用程序。

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