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Full Spectrum Cloudy Scene Simulation

机译:全光谱混浊场景仿真

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摘要

The MCScene code, a high fidelity model for full optical spectrum (UV to LWIR) spectral image simulation, will bediscussed and its features illustrated with sample calculations. The MCScene simulation is based on a Direct SimulationMonte Carlo approach for modeling 3D atmospheric radiative transport, as well as spatially inhomogeneous surfacesincluding surface BRDF effects. The model includes treatment of land and ocean surfaces, 3D terrain, 3D surfaceobjects, and effects of finite clouds with surface shadowing. This paper will review the more recent upgrades to themodel including the development of an approach for incorporating direct and scattered thermal emission predictions intothe MCScene simulations. Sample calculations presented in the paper include a full optical spectrum simulation from thevisible to the LWIR for a desert scene under a broken cloud field. This scene was derived from an AVIRIS visible toSWIR spectral imaging data collect over the Virgin Mountains in Nevada. The data has been extrapolated to the thermalIR. Other calculations include complex 3D clouds over urban and rural terrain.
机译:MCSCENE代码,用于全光谱(UV到LWIR)光谱图像模拟的高保真模型将被返回及其具有样品计算所示的特征。 MCSCENE仿真基于用于建模3D大气辐射传输的直接仿真型Carlo方法,以及空间不均匀的表面CLUDING表面BRDF效果。该模型包括治疗土地和海洋表面,3D地形,3D Superibjects,以及有限云与表面阴影的影响。本文将审查更新的主题升级,包括开发一种用于将直接和散射的热排放预测Intothe McScene模拟的方法的开发。本文呈现的样品计算包括从破碎的云场下的沙漠场景中可行的全光谱仿真。这一场景来自Aviris可见TOSWIR光谱成像数据,在内华达州的处女山上收集。数据已经推断为Thermalir。其他计算包括城市和农村地形上的复杂3D云。

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