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Renegade Gaming: Practices Surrounding Social Use of the Nintendo DS Handheld Gaming System

机译:叛徒游戏:围绕任天堂DS手持式游戏系统的社交使用的习俗

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Today's handheld gaming systems allow players to engage in multiplayer games via ad-hoc, wireless networking. They are also now sufficiently commonplace that it is possible to study how portability and ad-hoc wireless networking have affected the social gaming practices of owners of these systems. In this paper, we report findings from a qualitative study investigating the collocated multiplayer gaming practices of Nintendo DS owners. Based on interviews of nine DS owners and observations of three organized gaming events, we identified three major themes surrounding the social, multiplayer gaming practices of Nintendo DS users: renegade gaming, or the notion that users re-appropriate contexts traditionally hostile to game play; pragmatic and social barriers to the formation of ad-hoc pick-up games, despite a clear desire for multiplayer, collocated gaming; and private gaming spheres, or the observation that the handheld device's form factor creates individual, privatized gaming contexts within larger social contexts. These findings lead to a set of implications for the design of future handheld gaming systems.
机译:今天的手持式游戏系统允许玩家通过ad-hoc,无线网络来参与多人游戏。它们现在也足够普遍,可以研究可移植性和ad-hoc无线网络如何影响这些系统的所有者的社交游戏实践。在本文中,我们从一个定性研究报告了调查任天堂DS所有者的合作多人游戏措施的定性研究。根据九个DS所有者的访谈和三个有组织的游戏事件的观察,我们确定了围绕Nintendo DS用户的社会,多人游戏案例的三个主要主题:叛徒游戏,或者用户重新适用传统上敌对游戏的概念的概念;务实和社会障碍的组织接送游戏的形成,尽管对多人游戏,并统称游戏的清晰欲望;和私人游戏领域,或观察到手持设备的形状因素在更大的社会环境中创建个体,私有化的游戏背景。这些发现导致了对未来手持式游戏系统的设计的影响。

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