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Graphical Processing Units (GPU)-based modeling for Acoustic and Ultrasonic NDE

机译:基于图形处理单元(GPU)的声学和超声波NDE的建模

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With rapidly improving computational power numerical models are being developed for ever more complex problems that cannot be solved analytically, making them more and more computationally intensive. Parallel computing has emerged as an important paradigm to speed up the processing of such models. In recent years graphics processing units (GPU) are among the massively parallel devices widely available to the commodity market. General purpose computing on these devices went mainstream after the introduction of NVIDA 'compute unified device architecture' (CUDA). Here we develop CUDA implementations of the finite difference time domain (FDTD) scheme for three-dimensional problems of acoustic and two-dimensional problems of ultrasonic NDE. Simulations are run on the commodity GPU GeForce 9800GT. Results show a strong improvement in the speed of computation as compared to that of a serial implementation on a CPU. We also discuss the accuracy of GPU-based computation.
机译:随着迅速改善的计算功率数值模型正在为更复杂的问题开发,无法分析无法解决,使它们越来越计算密集。并行计算已成为加快这些模型的处理的重要范式。近年来,图形处理单元(GPU)是广泛可供商品市场可用的大型平行设备。在引入NVIDA'计算统一设备架构'(CUDA)之后,这些设备上的通用计算都在主流。在这里,我们开发了用于超声波NDE的声学和二维问题的三维问题的有限差分时域(FDTD)方案的CUDA实现。模拟在商品GPU GeForce 9800GT上运行。结果与CPU上的串行实现相比,在计算速度方面表现出强大的改进。我们还讨论了基于GPU的计算的准确性。

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