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Graphical Representation as a Factor of 3D Software User Satisfaction: A Metric Based Approach

机译:图形表示作为3D软件用户满意度的因素:基于度量的方法

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During the last few years, an increase in the development and research activity on 3D applications, mainly motivated by the rigorous growth of the game industry, is observed. This paper deals with assessing user satisfaction, i.e. a critical aspect of 3D software quality, by measuring technical characteristics of virtual worlds. Such metrics can be easily calculated in games and virtual environments of different themes and genres. In addition to that, the metric suite would provide an objective mean of comparing 3D software. In this paper, metrics concerning the graphical representation of a virtual world are introduced and validated through a pilot experiment.
机译:在过去的几年里,观察了3D应用的发展和研究活动,主要是由游戏行业严格增长的动机。本文通过测量虚拟世界的技术特征,评估用户满意度,即3D软件质量的关键方面。可以在不同主题和类型的游戏和虚拟环境中轻松计算这种指标。除此之外,度量套件还将提供比较3D软件的客观。在本文中,通过试验实验介绍并验证了关于虚拟世界的图形表示的度量。

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